Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The Fallout TV show has made a triumphant return to Prime Video, and it's safe to say that viewers were agreeably astonished by the caliber of its first season. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture different facets of the gamer's experience.
We followed Lucy the vault dweller, attempting to do the right thing and learning that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's leadership and creates plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the irradiated wilderness.
Setting the Stage for Season Two
The show's first season conclusion disclosed crucial details about who helped cause the global annihilation that condemned a society in subterranean shelters for hundreds of years. It also posed plenty of questions unresolved for the second season – and, this time, hopes are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.
“Going into the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the feedback to the show, so now people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for Season Two
The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, even if it was technically flawed at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway vibe of the game is so much rewarding to bring into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its production team ensured real props and locations were built, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”
In fact, almost each creature you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the video games. This mutual respect for the lore is clear in the final product.
The second season is launching on a weekly basis rather than as a binge-able batch, marking a change from the previous season. This schedule will foster a new weekly discussion, a dynamic the showrunners themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”